MICHAEL HOW - DESIGN MANAGER
  • Home
  • Level Design
  • Design Documentation
  • Game Dev Blog

SHIPPED GAMES - Michael How


Picture
cv_michael_how_26.pdf
File Size: 334 kb
File Type: pdf
Download File

Picture

ABOUT ME

A Lead Designer and Manager with 20 years industry experience leading, mentoring and building design teams. During this time period I've shipped 15 console titles and a few phone games. I led Sniper Elite to number 1 in the charts across the globe, rebooted Halo Wars to critical success. I've built teams that achieve results; creating unique and industry leading content. I was the Campaign lead at the lead studio on Division 2. Most recently I shipped various COD titles and established the MP team from the ground up in Melbourne Australia. I've since returned to the UK as part of the UK SHG team.

I've worked in directors' groups, lead Groups, design groups and been part of mentoring new talent in the industry through university programs in Sweden and Australia. I've worked with bafta fostering the next generation of talent and I've helped develop industry leading tools for designers.

Software Programs:

Radiant (Call of Duty)
Mercury Engine (Krome Studios)
Snowdrop Engine (Division)
Azura engine (Sniper Elite)
Unity (Transformers Universe)
Unreal Engine

Maya
3d studio Max
Adobe Photoshop
Adobe Illustrator
Google Sketch-up
EarthSculpt
Excel
Jira

Shipped Platforms :Wii, PS2, 360, PS3, PSP, WindowsPhone, Browser, PS4, XboxOne, PC, Stadia, PS5, Xbox One X

Achievements Awards & Groups:

Played a big role in taking the Sniper elite franchise to 10 million sales with the release of Sniper Elite 3
Tiger Award for Best Game Design - Sniper Elite 3 - 2014
Bafta Games Commitee Member
YGD Bafta Games Support and Mentoring
2015 Develop Speaker
Panel Member 2019 Lagam In games Nordic Game
If we Knew then what we know now - Speaker 2020 Nordic Game
TGA Mentor and Portfolio Support

Specialties:

Level Design Master - experience in level design in multiple genres
Campaign Narrative - worked directly with the likes of 343i on compelling narratives, campaign structures and factions
I have worked as both a Level Designer and a Designer so I have a skill set that can be employed to both Technical Design documentation or into Level Design tools
I've forged a career as a photographer/Cinematographer and have a critical eye for composition, light and storytelling in film.
Communication - I pride myself in building rapport with co-workers. I have extensive managerial experience, and conflict resolution is something I strive towards; managing all different personality types
Training Staff - Creating reference libraries, tutorials and master classes, lectures
Powered by Create your own unique website with customizable templates.
  • Home
  • Level Design
  • Design Documentation
  • Game Dev Blog